Last week here on the blog, I talked about Tom Clancy's EndWar and how it was using voice control to switch up the old RTS game mechanics. But that wasn't the only strategy game we got our hands on at the Eurogamer Expo (E2?), oh no! Savage Moon is a tower defence game, like PixelJunk Monsters, that swaps the cutesy graphics and 2D view for space insects and lots of grey.Savage Moon is quite a different beast to Q Games' beautiful cult classic. Savage Moon is set on a 'moon' being used for mining of minerals. And whaddya know, some 'savage' creatures who inhabit the aforementioned moon are none too happy about this. But you don't really need a decent backstory with these sorts of games: long story short, bad creatures go round map and attack your base - stop them.
There were a couple of issues that I had with the game that developer FluffyLogic needs to iron out prior to the games planned Q1 2009 release. Although I didn't experience any erratic crashes, the controller had a knack of randomly disconnecting (I was told this was a known bug, explaining why this game had a handler unlike the others at the Expo), and the menus need to be a bit more responsive to deal with the fast-paced play styles of lots of RTSers. But, there's plenty of time for this to be worked out, and I have high hopes for the game when it gets released to the PlayStation Network at the beginning of next year.
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