Showing posts with label savage moon. Show all posts
Showing posts with label savage moon. Show all posts

Wednesday, 24 December 2008

Savage Moon (PSN) Trophies

It seems like lately, all we're posting are trophy lists. But that's okay, we've got an excuse; Christmas. Or more specifically, Christmas chores. We've got stuff to write, just no time to do it, whereas trophy lists don't require much imagination.

And I will create a rule, right here, right now, that we will only post trophy lists for games we will buy, to stop us from deterring from what we intend to become.

Bronze Trophies

  • Xipe Imoon Trophy
Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.
  • Ymir Imoon Trophy
Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.
  • Zeus Imoon Trophy
Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.
  • Imoon Agamemnon Trophy
This is the award for the successful completion of the first level of the Xipe nebula.
  • Imoon Technician Trophy
This award is for the first successful building of a tower upgraded to level 5.
  • Imoon-Bane Trophy
Awarded for killing a huge number of Insectocytes.
  • Imoon Survivor
Awarded for surviving for an impressive amount of time in any Vengeance Mode level.
  • Command Degree Trophy
Awarded for completing all of the tutorial sections of the game.
  • Command Credit Trophy
Awarded for earning a significant amount of credits during your levels.
  • Command Skill Credit Trophy
Awarded for earning a significant amount of credits during your game using Command Skills.

Silver Trophies

  • Imoon Conqueror
This is the award for completion of all levels of the three Imoon nebulae.
  • Imoon Artisan
Award for mastery of technology. This is achieved by researching and building all tower types in the game.

Gold Trophies

  • Imoon Admiral

This is the award for completion of all levels of the three Imoon nebulae without any damage to mining operations.


Now that's it. I'm off to go wrap some things and defend my moon from savagery.

-AW


Monday, 17 November 2008

Eurogamer Expo: Savage Moon

Last week here on the blog, I talked about Tom Clancy's EndWar and how it was using voice control to switch up the old RTS game mechanics. But that wasn't the only strategy game we got our hands on at the Eurogamer Expo (E2?), oh no! Savage Moon is a tower defence game, like PixelJunk Monsters, that swaps the cutesy graphics and 2D view for space insects and lots of grey.

Savage Moon is quite a different beast to Q Games' beautiful cult classic. Savage Moon is set on a 'moon' being used for mining of minerals. And whaddya know, some 'savage' creatures who inhabit the aforementioned moon are none too happy about this. But you don't really need a decent backstory with these sorts of games: long story short, bad creatures go round map and attack your base - stop them.

Really, if you want to know how the game works, just read anything ever written about tower defence games, but there is one feature that I haven't seen pop up elsewhere recently: as well as putting towers on high ground, you can also put them down in the path of oncoming creatures. The advantage of this is that you can sort of herd the creatures round a certain way to take out more of them before they get to your base. The flip side of this, of course, is that the creatures just might take a liking to your nice vulnerable tower and destroy the crap out of it. Its an intruiging concept, and was interesting to toy around with in the time I spent with the game and its overly controlling Sony handler, but whether it can actually make that much of a difference to become a regular feature in rounds I don't yet know.

There were a couple of issues that I had with the game that developer FluffyLogic needs to iron out prior to the games planned Q1 2009 release. Although I didn't experience any erratic crashes, the controller had a knack of randomly disconnecting (I was told this was a known bug, explaining why this game had a handler unlike the others at the Expo), and the menus need to be a bit more responsive to deal with the fast-paced play styles of lots of RTSers. But, there's plenty of time for this to be worked out, and I have high hopes for the game when it gets released to the PlayStation Network at the beginning of next year.