Although there was a pretty extensive number and variety of games on show at the Expo from a whole range of developers and publishers, the only company to have a proper all-under-one-roof booth was Ubisoft (there was a MotorStorm booth opposite, but that's not the same). In here were EndWar (which I babbled about yesterday), the new Prince of Persia and Shaun White's Snowboarding, as well as a couple of Raving Rabbids TV Party booths outside. Just outside the booth you can see Ubisoft trailer DVDs and Shaun White-branded bags being given out (yes, we got some). Onto the actual game: ah. Now I'll admit that I haven't really been following news and media on the game as religiously as I have been for LBP or the like, but I was aware of a) the new look, b) the new accomplice and c) the lack of any connection to the previous games in the series. And the only other Pricne game I've played was the one for PSP that came out a long time back. That I was shit at.
My issue with the new look is not any kind of loyalty to previous art styles, or even that I think cel-shading is ugly, it is that Ubi seem to be using cel-shading as an excuse to have massive chunks of quite bland colour everywhere. The area I played had you following the new girl (who has not relaly been introduced at this point in the game) as she ran and jumped around a bit, and there was just massive patches of brown that made up the floor and walls: not attractive. Now I can understand that in games like this you're supposed to be moving quite quickly and therefore not noticing this anyway, but that never stopped Burnout Paradise or Wipeout HD being gorgeous.
As I said already, I've not played much Persia before this game, and so in fact, the only comparison I can make is with Assassins Creed (same engine, much of the same staff, same parkour concept). And my comparison is this: Persia seems very...simple. There's pretty much one button to jump or grab or grind, and although this may appear to make the game more accessible it is in fact more of a blow. PoP is the sort of game that requires precision and perfect timing, something the one-button system and often sluggish movement cannot really enable.
I find it hard to make a recommendation or not, as Persia is not my normal sort of game, but I guess I suggest renting it first, whether you think you'll fall in love with it or not - from reactions at the Expo, it is very Marmite. Prince of Persia is made by Ubisoft Montreal and should be out in December for PS3/PC/360.
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