Tuesday, 3 February 2009
A New Era For ThinkWithPortals
Well, its finally time to write that post. I'd say I was flipping the switch, but really there's no switch to flip, because in fact the all new ThinkWithPortals is already live on the web. Confused? If it's about car insurance, you'll want this site. If the aforementioned confusion is in fact relevant to the blog, read on. Oh and if you're on the new site now, you can read on by clicking the 'Continue?' button just below here.
Over the past couple of weeks, the team here has been working on a whole new website just for you (and also that guy). We've posted a bit about the new site already, but seeing as it's now switchover time, I guess we go ahead and explain all about the new blog. You will of course receive just the same fantastic journalistic talent as before, including genius-level wit, biting satire, and reviewing games months after they are released. And the team is the same: ex-Ninty fanboy Aquatic Wanderer, the moustachioed Fluorescent Octopus, and warring PC/PS3 gamers Farmer Fryingpan and Volcanic Octopus. So that's what's staying the same. Time for what's changed.
You may notice that Keybrood is sporting a whole new sexy blue look. That's right, our site design is complete! It took us a lot of trial and error, but with the advice of VA, coding skillz of myself and the artistic fumblings of AW, the layout has finally fallen into place. Smaller changes may be made over the next week perhaps, but what you see here will more or less be what you'll see for quite a while. So get used to it!
More importantly, starting this week, regular features 'Store Detectives' (Friday) and 'Weekly Roundup' (Sunday) will be joined by a couple of all new features. 'Home Capers' will be a regular look at new content and humorous goings-on in PlayStation Home, arriving every Wednesday. 'Kompetitive' will be a lovely gloating session from Armadillo, as he looks over our many multiplayer battles of the past week, and whilst this will be about just us to begin with, we really want to open it up to you, our readers, so get involved by commenting! Also at the top there you may have noticed the mysterious 'Podcast'. While nothing is up yet, plans are in motion to get our thoughts captured using sound (mainly from our mouths), and into the form of awesomeness for you Internet people to listen to, but this will probably happen whenever possible/we feel like it.
You may also remember the comic Aquatic posted a few months ago, now on its own page under 'Comic'. We intend to pester him enough to get this into a regular occurrence, so when you're not in fits of hilarity caused by our writings, we hope that pictures will do it. And finally we have the Trophy list, (arguably one of the most integral parts of any gaming site) where you'll find links to most (if not all) Trophies for any PS3 game out there with them.
There we have it, a definitive list of what we aim to achieve in the short times coming. I don't know about you, but I get excited just thinking about it.
And with a push of the 'Publish' button, we usher in a new era for ThinkWithPortals. The Keybrood Era.
And we hope you enjoy it.
The ThinkWithPortals/Keybrood Team
Thursday, 29 January 2009
Explanations
Tuesday, 27 January 2009
Happy Blogday
Throw your minds back exactly a year ago. Picture two adolescents; minds full of gaming goodness, bursting forth but with nowhere to go. So, words were had, keys were pressed and mice were clicked and Think With Portals was born.
Sure we have advanced from then; our style has changed, our blog has been updated and more importantly, new team members have joined, but at it's core Think With Portals stayed the same, and so it will stay forever.
Well...except the name. You see we've been hard at work on the new site (Octopus more so than the rest of us) and we're just about ready to unleash it upon our lovely dedicated audience. Just about.
So in celebration for our 1st ever birthday, I would like to give you a gift. The gift of our new name.
I'll let that sink in.
We'll be coming at you full on later this week, so, and I hate this saying, watch this space.
Monday, 26 January 2009
Penny Arcade Adventures Episode One Trophies
Bronze Trophies
- Stray Cat - Earn a support character.
- All Together Now - Do a Team-Up attack involving all three party members.
- Nine Lives - Kill an enemy using the feline support character Thomas Kemper.
- Pack Rat - Find and collect all of the hidden collectibles scattered around the game.
- Pacifist - Win one battle using only counterattacks.
- Fight 'Em With Items - Use every combat item at least once in the game.
- Level Awesome - Get all party members to Level 15.
- A Winner Is You - Successfully complete the first episode.
- Steel Devils - Find and destroy all the robots in the game.
- Silent, But Deadly - Beat the final Boss without healing.
- Clean Sweep - Kill all enemies in Episode 1.
- Immortal - Play and win the game without allowing a character to die during combat.
Sunday, 25 January 2009
Weekend Roundup XV
So, to the Roundup! It's been a bit of a slower week games-wise this one, including on the blog (hey, we've already posted more this month than any other, and we've has exams, so chill!). There is something I want to talk about in this week's little editorial, so for those of you wanting more game news, feast your eyes on this little lot, then read the exciting stuff further down: Kid's Archery, Wireless PC-PS3 link, Voice Actors, YouTube Street Fighter, PSP down to £110, Dylan Jobe's Presentation, Obama's Phone, White House Technology like 'Atari', Jolicloud Netbook OS, LA Noire Hirings, Flight Simulator Dropped, All New Search, No More BD-Java. Right, on to the interesting stuff.
There is a good reason for the decreased number of posts this week: we've been hard at work on a whole new site! That's right, TWP is going all grown-up! We've been with Blogger since we started here now, nearly a whole year ago, when myself and Aquatic set up A Pail of Beavers (no, we don't know why the blog had a different URL and actual name) and first assumed our watery aliases. Then I shifted around a few bits on the site, we added two new contributors in Armadillo and Fryingpan, and assumed the more sensible name of ThinkWithPortals. Now, we're preparing for another, more solid metamorphasis.
As we grow in size and popularity (hint: we have been, by quite a bit) and get more involved with the gaming industry, we feel that a more original name and more expandable blog is in order. Blogger has been good to us, but it has its limits, and we plan to move to the highly-customizable WordPress platform for the new site. A brand new (and un-green =O) design will also be arriving, and we're making it much easier to get to what you want on the blog.
Don't think that the new site is just an excuse for us to sit back and go "we're done". Oh no, we've got new features on the way too. When the new site goes live, Store Detectives will return (after some television-related technical hitches), and these here Roundups will continue, but will be accompanied by a regularish comic (see Aquatic's singular previous doodle here) and an shiny new podcast! On the texual side of things, there'll be a new feature about our multiplayer antics of the week, as well as a weekly update on goings on in PlayStation Home. And that's not all! We plan to create more of a community too, although we're keeping those plans under our very pretty hats for the time being.
Dont worry that we're gonna be keeping quiet here until the launch though, we've got plenty of content planned for this week, including a little competition between the team that Volcanic just thought up. And for those of you worried we're veering too far away from our more analytical roots towards a purely news site, you needn't fear - more crazy jumping to conclusions coming up soon.
We'll be back soon with more information on the new site, but til then: hold tight.
Fluorescent Octopus
PS: Looking for what we've been playing? You want the post just below.
What Are We Playing
Earlier this week, I discovered the Red Alert 2 files on my computer. Soon enough, myself, Aquatic and Volcanic had started a series of viscious competitive matches which resulted in tears, mashed keyboards, and more than a couple of explecitives. You can see more from Armadillo's warped perspective here. And before you think I'm just really shit, I play the long game in RTSs - something Armadillo FAILS AT COMPLETELY THE RUSHING BASTARD. /rant. Elsewhere, I've been playing Penny Arcade Adventures, which Aquatic has completed already, and he overtook me in the trophy stakes. But we don't talk about that, okay?. Wow, I'm a bit hormonal today.
Volanic managed to convince Fryingpan to buy old game Hearts of Iron 2 (one of Armadillo's favourites), which Fryingpan is finding suitably hard. Easier perhaps was the Farmer's win at the "World Cup" in Fifa 09 using New Zealand. Oh and I looked up Football Manager; amongst this year's new features (yes, this is 2009), it lists "a 3D match engine, support for female managers and widescreen compatibility". Wow, way ahead of its time.
Stay tuned for the Roundup, awesome news ahead!
FO.
Sly Cooper 4
So myself, this guy and the 3 other people that bought all three Sly Cooper games should be excited [very excited]. Yes I'm talking about Sly 4, rumored to set in Afghanistan and featuring Sly battling wave after wave of Nazi Zombie Taliban [A man can dream can't he?] is planned for the PS3 and PSP. Sucker punch are planning to release the game simultaneously- so we can expect inter connectivity between the formats.
Sucker punch have stated that: "The graphics have been majorly overhauled and the gameplay will be more varied and focused this time around. We're aiming for a fully interactive 3-d world, with no loads and seamless interaction between settings and characters."
More updates when they become available.
Volcy
Birthday!
Friday, 23 January 2009
Red Alert 2 Fest
So, another week and another gaming competition without Fryingpan who seems to refuse to play with us. First of all I'd just like to mention than Octopus hit me really hard today...haha [literally- he punched my arm].
Anyway, so in celebration of Red Alert 3 coming out on PS3 [That's our excuse anyway], we [AW, FO and VA anyway] have been playing Red Alert 2 together via a LAN. Had a match with Octopus, [which lasted all of 5 minutes] after I Conscript rushed his base and trashed his Construction yard. Fun match, quick warm up.
So onto the bigger match of the night, myself vs FO vs AW. Now of course that's not the way it worked out. Reasonably sensible start off but then soon developed in Octopus sending some Kirovs into Aquatics base, causing damage but more importantly leaving my Kirovs open to bomb his CY. Spurred on by my success [Premature], I mocked Aquatic with a quick [and soon regretted] 'hahahaha'. Not taking any of my shit he then sent his Black Eagle bombers in my general direction and obliterated my CY...sad sad stuff.
I noticed that Octopus had been left out of this destruction, [and being a fair old chap] I levelled the playing field. Although when I say levelled the playing field I mean I Kiroved Octopus's entire base and put him out of the game. If you haven't guessed by now, we like Kirovs.
Leaving myself and AW in the game we had a brief 4 minutes of Cold war, in which a tit-for-tat exchange occurred, using the Cloning vats I spammed Flak troopers and negated his Air superiority, then moved in for the kill with [you guessed it] the Kirovs and Conscripts.
Good game lads.
Any strategies for RA2? Comment and discuss.
Volcy
Thursday, 22 January 2009
Signed, Sealed And Dated
So it falls upon me to divulge a bunch of new dates for multiple games, packs, and so on. Thankfully this was a great week for finding out some high profile release dates, as well as some that people have been itching to get their hands on. But we might as well as start off with the release we've got the most deets on; Tomb Raider: Underworld for the PS2.
Europe
UK, Italy, BeNeLux - 23rd January
Scandinavia - 26th January
France, Germany, Spain - 30th January
US
Everywhere - Early March (we'll update you guys when we know more.)
But that's not where all this Tomb Raidery goodness stops, oh no, we've got something more. You know the two new chapters that's coming up for the Xbox 360 as DLC, Beneath the Ashes and Lara's Shadow? Well, here's a sneak preview of what they're working on, deduce from it what you will!
The release date for the first chapter, Beneath the Ashes is February 10th, and alongside it comes six new outfits and 125 points worth of achievements. The next chapter, Lara's Shadow, will come a month later on March 10th. Warning: both will bring new awesome places to raid, (possibly tombs.)
Now as you may have known, other dates have cropped up over the Internet, but here's the ones that we'll be keeping our eye on (coz they're for Europe!).
Flower (PSN) - February 12th 2009
[Edit (Octopus)] Nobi Nobi Boy - February 19th 2009
Killzone 2 (PS3) - February 27th 2009
Red Alert (PS3) - March 2009
Fat Princess (PSN) - March 2009
I Am Alive (PS3) - April 2009
Jeez. I'm going to love the next two months.
-AW
Infamous vs Prototype
I admit that normally (as part-time fanboy) I choose Sony games over competitors, and hey, right now, Sony needs the money. And I was really hyped for inFamous from the very moment they announced it at E3 last year (or was it the one before?). But then, come CES this year, they released some new gameplay footage. Ah.
And that's where I started to worry. Because rather than a game where you get to use electricity in lots of fun, exciting ways, it was looking like inFamous was in fact just a third-person shooter with your hands as guns and electricity as bullets. Prototype on the other hand had gone underground for quite some time, just surviving the whole Activision-Blizzard-let's-cancel-or-drop-shitloads-of-games fiasco. And although the game was intriguing before; post-hibernation the game is looking awesome.
See! Powers abound - rather than a shooter, Prototype is the platforming-action-adventure game I was hoping inFamous would be. I guess we'll see whether I was right to be concerned when the games are released. Prototype should be out this summer, with inFamous following in autumn.
Patience
Tuesday, 20 January 2009
Internetlol
"Eric just wanted to let you know that we as psp/ps3 owners are still highly hoping for IN-GAME MUSIC...you know how cool it is to play Stardust HD or Wipeout listening to coldplay or jack johnson..."
Written Journalism Still Exists
The cover story this month is the review of Killzone 2, which recieved a wonderful 9. Say what you want about the honesty of an official platform magazine reviewing a key exclusive, but their review hyped me up possibly more that I already was - now I'm foaming even more at the mouth! Features in this issue of the mag include a rumour-mongering look at this year's secret games including Assassin's Creed 2, COD: MW2 and the new Team Ico game; a couple of new details on Uncharted 2 (Elena is back); an interview with Kaz Hirai; a peek at this year's upcoming awesome games; and the top ten games of 2008 according to a reader poll. The list is as follows: Dead Space, Bioshock, Resistance 2, Mirror's Edge, Burnout Paradise, COD: WaW, Fallout 3, GTAIV, LBP and good old MGS4 coming top.
The rumour machine (obviously the best feature) reads as follows: EA is to hold an auction that will be open to every player in the NFL for the chance to be Madden 2010's cover star (thought there was a supposed curse on that?); developers are already working on games for PSP2, which is tentatively scheduled for release in 2010 (heard this one elsewhere too, but why are MotorStorm and LBP not then PSP2 launch games?); Tetsuya Mizuguchi is looking to make a sequel to Rez, the rights for which are currently owned by Sega (yes please); Square Enix will unveil a 'different from Final Fantasy' MMO at E3 (wahey?); a PSP version of brilliant off-road racer Motorstorm is in the works and may be released before the end of 2009 (yep); despite the fact that FEAR 2 isn't even out yet, Monolith is already working on FEAR 3 (unsurprising, bad economy is leading developers and publishers into focusing more on sequels and established franchises); and Indiana Jones and Batman weren't the last film favourites to be tuned into blocks - Lego Harry Potter is on the way (I was pretty sure they denied this?).
Previews are of new racer Fuel (awesome), FEAR 2: Project Origin (not scary), Gostbusters (disappointing), and Supercar Challenge (super), and even Hydrophobia makes a tiny appearance, stuck to a March release date. Besides Killzone 2, reviews include Skate 2 (8), Patapon 2 (8), Savage Moon (7), LOTR Conquest (5), NPPL Champtionship Paintball 2009 (only 4), Madagascar 2 (3), Bolt (6), Way of the Samurai (6), History Civil War: Secret Missions (3), Age of Booty (6) and Naruto: Ultimate Ninja Storm (5). There are also online reviews of PES09 (5), FIFA09 (9) and COD: WaW (8). Oh and next issue is going to have an exclusive Resi 5 review.
PlayStation Official Magazine UK Issue 28 (February 2009) should on shop shelves today, and already in subscribers hands, and has a menacing looking Helghast soldier on the front.
Monday, 19 January 2009
So I Lost My Job....
I am the Special One.
So Football Manager 09 has taken me as another casualty like so many before. 25 hours in the past week has been spent endlessly scouring obscure countries international squads looking for a gem of a player who might just reverse my fortunes.
It is a game with which one can become very..... angry with. But it is a love hate relationship, for every hour you put in, three hours later you see the benefits. This may seem backwards but it gives that 'one more game....' mentality.
And don't get me started on network games....
The Special One.
I will not play Schevchenko.
Mini Ninjas
Gonna Need More Fuel
14,000 square kilometres.
That is how big the map in Asobo Studios and Codemasters' new racer, Fuel, is. Regardless of your choice of vehicle in the game (there's 70 including bikes, trucks, quads, muscle cars, buggies and dragsters) it will take you hours to cross the whole map, which is open from the start. Worried that the scale of the game means you'll be travelling for miles through an ugly, bland landscape wishing the developers had managed to find time to build some actual gameplay? Well don't be. In fact, the basis for the game world is generated by an advanced engine the team has been working on since 2002. The engine takes satellite photography from a number of sources, calculates altitude and gradient and then renders it in 3D before adding in relevant textures, such as trees, grass or even snow. Astoundingly, the engine then adds in a complex network of roads along sensible routes, before generating hundreds of race events based on these.
Then the developers take this computer-generated world and gets to work. They refine every single aspect of the game, from clearing thin avenues of trees for alternate routes, cutting down the events to the best (about 200 challenges and 70 career events will make it to the final game), and then perfecting each of these one by one. The end result is a massive, but streamlined, map, and plenty more time for the developers to spend working on the rest of the game.
Which of course is what they have done. MotorStorm is the clear comparison here, but there are also elements of Burnout Paradise in the mix. Whilst the game takes MotorStorm's lush greenery and open orange deserts, and you can abandon the pre-laid roads and cut across the scenery, Burnout's sense of speed and flattering handling (managing to make play fun, whilst still leaving room for personal improvement) are also present. The game's career strand is split between time trials, circuit and checkpoint races and 'raids', where competitors charge across the map to a far away point however they want. The 200 challenge events are made up of elimination races, massive raids, agressive fighting races (think Burnout's Road Rage) and helicopter chases. Vista Points are dotted around the map and offer spectacular views, as are car wrecks from which you can steal rare add-ons for your garage. There's even an incredible race designer, in which you can design your own events which span the entire map before uploading the route for others to play.
The massive online map also translates to online play. Whilst online events are plenty, there is also a nifty free roam mode, in which you can drive around doing whatever takes your fancy with up to 15 other racers online. One of Fuel's nifty unique features is that should you wander too far from the rest of your online lobby, you will be automatically switched to another group in your current rough location, ensuring you've always got people to be playing with.
The sheer scale and amount of work that has evidently gone into Fuel makes it one of my most anticipated games of this year, and if the team can replicate Burnout Paradise's fantastic sense of fun and dedicated online community, it will surely have a winner on its hands, and one that will take a hell of a lot to beat. Fuel should be out by the end of the year.
Sunday, 18 January 2009
Weekend Roundup XIV
Hola there internets, Octopus here with yet another roundup of the weekend variety. It's been an interesting week on the blog, mostly for reasons we can't talk about yet, but it hasn't been too bad a week on the rest of the internets either.
Oooh, which story to pick to babble about. Hmmm....I'm gonna go with this one from Joystiq on the topic of the PlayStation Phone, which is apparently now not happening. Whilst the Sony Ericcson rep they spoke to told them that current phone specs would not be suffucient to do the PlayStation brand justice, it appears that there is a different, more concerning, issue behind this. Joystiq (and a number of other sites) are reporting that Sony Electronics wont lend the PS brand name to a phone made by Sony Ericcson, and in fact a PlayStation Phone will only happen when Sony Electronics makes a handset themselves. This seems to suggest that Electronics is at least considering making their own phones, which would lead to two divisions in one company making competing mobiles. What gives? However, if such divisions do exsist in the company, it does explains the current lack of a PlayStation Music Store (of which one would think Sony Records would be a launch supporter), and may also explain why the Sony Pictures-backed Movie Store has yet to find it's way outside America. Anyway, my advice: sort it out Sony, you need to bring everything together to make the PS3 the victor at the moment, and right now these internal catfights are leading to wasted resources.
Elsewhere in the gaming internets this week: Harmonix apparently is interested in making a PS3 version of their awesome old game 'Amplitude', which was one of the main inspirations behind Audiosurf; Free Radical is still just about alive in a broken state, and really needs to find a publisher for TimeSplitters 4; a stronger focus on the PC version of new kid-friendly Sony MMO Free Realms has led to a delay for the PS3 version; Final Fantasy XIII wont make it's way outside Japan until at least April next year; Patrick Keplek talked about the intriguing Silent Hill iPhone controls; Media Molecule teased some new LBP content; and PixelJunk Eden is getting a new free patch and an Encore pack of DLC.
Another thing I wanted to mention this week is Windows 7. I've been running it full time for just over a week now, and I will be talking about the new features and other enhancements later next week, and hope to get a video tour online. For now though, I will say that after spending some expended time with the system, it doesn't seem anywhere near as essential an upgrade as XP or Vista were from their predeccessors. There are some situations where 7 really shines (on portable devices, computers with lower specs, and those with SSDs) but there isn't enough to recommend it to anyone else as a must-buy. As I say, more in the week. For those interested, the first supposed screenshots of an alpha build of Office 14 have leaked onto the web too.
In terms of what we've been playing, things have been pretty Crash Commando-centric. I actually managed to complete Mirror's Edge, and in a prefect example of Trophies suggesting a different way of playing than I normally would, I managed to do so without ever firing a weapon (that's another silver in the bag). And you know what, I'm damn proud of that. But most of my gaming time this week has been devoted to playing shitloads of Crash Commando. The game is so fantastic, and although I don't want to say too much, as Armadillo will likely be writing a review up this week, but it has occupied myself, Armadillo and Aquatic pretty much all week, and that is praise enough. Oh and Fryingpan defied us all. Guess what amazing action-packed game he's been playing this week? Football-frigging-Manager. I also hear stories that he now refers to himself as the 'Special One' and has developed a love of big long coats. He needs to get out/on Crash Commando more.
Finally, for those looking for some 'bizarre' this week, click here for a strange story on MSN News about a girl selling her virginity to pay her college tuition fees.
Good luck Obama!
Fluorescent Octopus
Saturday, 17 January 2009
AionGuard
Avalanche has been working on the title for two years now, and is nearly ready to unveil the new game, which involves epic battles with giant monsters, massive armies, and pilotable dragons (please no motion sensing), and it even claims that AionGuard will feature action equal to some of the "finest set pieces gaming has to offer". Play follows the actual AionGuard, who have merged their bodies with awesome mechanical suits, which also grant them magical powers. They are out to recapture their world from the evil Nazurbaal, who are harvesting the world of its mystical energy source. The open-world gameplay requires you to lead the AionGuard to recapture various regions by crippling supply lines, or destroying power nodes before heading for the region's stronghold. You'll also often have to work with local tribes and revolutionary leaders to take down the base.
Avalanche will be talking more about AionGuard soon, but for more information right now, pick up the latest issue of Edge magazine (out now), which has a passive feature on the game.
TWP's Top 5 Crash Commando Moments
Cracking straight into it, I love Crash Commando [its really more of an addiction], so here are my Top 5 moments...
5. Noticing a kill, then remembering you mined the whole damn level.
[Happened mainly on the Cave]
4. Spawning then dieing instantaneously.
[Volcano is the culprit here...Ironic much?]
3. Switching server after getting pwned by a hardcore player.
[Depressing]
2. Running over your teammates with the rail buggy.
[Funny, if a little embarrassing and bad for your score]
1. Mid-air grenade launcher/ grenade kill.
[Skillful and satisfying, cue: Boo-ya]
Bioshock's Final Destination
Friday, 16 January 2009
CoD: WaW Double XP Weekend MADNESS!!
I'm sure if Armadillo was here he'd be raving all about it (in the subtle way he does rave), but he's probably off getting a slice of the action now.
Regardless! The lovely chaps and chapettes at Call of Duty world have decided to give you guys all some more fun and double the XP this weekend! And for those who haven't yet finished the game, zombie nazi mode is unlocked.
Go shoot some fascist undead!
-AW
it's so hard to find pictures of soldiers going aaarrrgghhhh, y'know
I Am Alive
TWP Awards 08: The Game That Has Contributed Most To The Advancement Of Human Integrity And The Development Of Prosperity Within The Human Race.
Shooting Lions in the face since 1998
Helping us to understand all the important factors behind hunting, including wind direction [scent], distance [bullet drop], and which animals go down fastest after been shot in the leg.
If overnight, we were reduced to fighting and hunting for food then those of us who have experienced CDH '09 would surely survive longest, or at least... that's the theory.
Runner-Up:
Mercenaries 2: World In Flames
At least its not set in Afghanistan
Because being paid to kill is fun.
Copyright the rhino photo to gamershell.com
EA's 2009 Schedule
How comes I seem to be talking about EA so much lately? Anyway, here's some details on their current plans for this year and the beginning of next.
Next month, the massive publisher will be announcing the next Need for Speed - proving the rumours of the series' cancellation very wrong. Whilst details remain slim until then, it seems the game will see a return to proper racing for the series, with a reduction in big named stars (makign it cheaper too), after the criticisms directed at Undercover about its unneccessary flamboyance and pretty crappy racing. Expect to see more on the game soon.
We've already mentioned the new Medal of Honor game, but EA has another shooter in the works too. Aimed for a Q4 2009 release is Battlefield: Bad Company 2 (working title) from DICE, the people behind the brilliant Mirror's Edge and all the other Battlefield games - so you know it's going to be good. The game is supposedly to be set in Russia, and features the same cast as the original game.
On top of these and the new sports titles inevievitably out at the end of the year, there's also the Jack Black-infused action game Brutal Legend which they picked up when Activision dropped it last year. That should be out sometime in the summer. EA have also got a PSN title, "3 on 3 NHL Arcade" featuring bobble-headed players in a spin-off from the main hockey games. Oh and the trophy list should be up here on TWP any time now.
Whilst there is still more coming from EA this year, we also know a little bit about next year's lineup too. There's no ETA on the next game from the Dead Space people, EA Redwood Shores, which is based on Dante's Inferno, and goes by the same name. There's also plans for a Dead Space 2, although when that will make it out no-one knows. Also in the planning stage is Mirror's Edge 2, which may well follow a slightly different gameplay style that its predeccessor.
And that's just PS3; remember there are sequels to The Sims and MySims coming to the PC and Nintendo consoles respectively, as well as an expansion to Command and Conquer Red Alert 3 on the way.
3 on 3 NHL Arcade Trophies
Bronze Trophies:
- Let's Play - Play and complete an online game.
- Team Player - Play and complete a quick ranked game with 3 users on your side.
- Score Big - Score at least 10 goals in one game.
- Big Player - Score two goals with a Big Player powerup in one game.
- Super Speed - Score two goals with a Super Speed powerup in one game.
- Super Shot - Score two goals with the Super Shot powerup in one game.
- Ice Man - Score two goals while an opponent is frozen in one game.
- Double Up - Score two goals using the Double Score powerup in one game.
- Over and Out - Hit a player over the boards.
Silver Trophies:
- Brick Wall - Win a game without being scored on.
- Race to Victory - Win a game to at least 15 goals.
- Trickster - Score a goal using a trick move.
Gold Trophies:
- Jack of all trades - Score with 5 different powerups in one game.
Unexclusive: Next-Gen Vice City
Rather than the Tokyo setting currently rumoured, I reckon that following the Liberty City - Vice City - San Andreas sequence that has been around since the very beginning of the series, the next game will instead be set in a reimagined Vice City (just as happened with the new Liberty City in GTAIV). I also predict that the game will not be GTAV, but instead a spinoff of IV, as Rockstar only tend to release newly-numbered games with a whole new engine.
And while I'm at it, I think a more sensible release date of Spring 2010 is likely, unless Vice City PS3 is really a reskining of GTAIV, and also to avoid clashes with the Xbox exclusive downloadable content coming for Numero Four.
Thursday, 15 January 2009
Unexclusive: LBP Killzone 2 Pack
Please be true!
Medal of Honor: Operation Anaconda
What's Next For Kojima?
Busy guy!
Happy Happy Starcraft
Just got an e-mail from Amazon.co.uk, regarding our favourite upcoming RTS Starcraft 2, and this is what it read:
"This item will be released on September 26, 2009. Pre-order now!"
The only reason I can imagine this being the slightest bit legitimate is that it's an actual date as opposed to "Q3 2009" or "September 09", but then again they may have pulled a random date out their arse to get people to believe they know, and therefore pre-order.
Purchase at your own expense.
-AW
Wednesday, 14 January 2009
Exclusives
Would You Kindly?
And it’s not platform loyalty that has stopped me getting the game thus far, more a lack of appropriate playing machine, and Bioshock was in fact one of the couple of games I would’ve bought a 360 for. The truth is though, that the game was easily worth the wait.
Bioshock is an absolutely fantastic game. There is no denying that. Wherever you play it (PS3, 360 or PC), you are getting possibly one of the best gaming experiences ever. From the compulsive storyline, via the spectacular graphics, to the perfect gameplay and tight controls, it is obvious that Bioshock has been a labour of love for its developers. But let’s not waste any more time with vague overviews, time to get on with the actual, y’know, reviewing. One last thing though, this will be as spoiler-free as possible, as there are still a whole lotta people who haven’t played the game (Fryingpan included).
The beauty of Bioshock lies in how perfectly all three of these elements (story, gameplay and art) work together to weave the most intricate game world possibly ever seen. If you've never had the oppertunity to play the game before, here's your chance, because you sure as hell wont want to miss it.
Tuesday, 13 January 2009
Trailertime
Looks like a normal Sixth Form night out to me...
Free Mercs 2 Song
Upcoming Releases
- SOCOM: Confrontation (PSN) - February 5th (the disk and headset bundle should be out on the 6th)
- Flower (PSN) - February 19th
- Patapon 2 (PSP) - February 19th (that's for download, the disk should be out on the 20th)
- Killzone 2 (PS3) - February 27th
- Resistance Retribution (PSP) - March 12th (again, the download, disk should be the 13th)
Looks like it's gonna be a good spring, and there's still Fat Princess and Ragdoll Kung-Fu to be dated for release.
Right, time to find some money.
Monday, 12 January 2009
No sex please, we’re communists
The first search website of its kind is named after the German communist theorist Friedrich Engels. The [wise and rugged] Engels will become an alternative to Google, Yahoo, and of course Russia’s most popular search engine, Yandex, which are ‘infested with consumerism, the sex industry and mindless mass culture’, the would-be creators say.
According to the creators of this glorious new search engine: “Engels search will ban pornography, dating sites and obscenity. Engels will be the site for workers, farmers and intelligentsia,” foresee the enthusiastic visionaries. “Friedrich Engels’ kind face with a cunning wink – the logo of the raising top search website – will come to every country cottage, every mountain village, every nomad’s tent, every prison cell of a freedom fighter!”
So if your searching for an alternative search engine, then give them a couple of months and you could be Engelsing for your favourite blogs (TWP) and social networking sites (Facebook?)!
Keeping It Red
Red Alert 3 is coming to PS3.
Yeah, actually for real. It was. Then it wasnt. Then it was again. And now here's us with some nice shiny deets. Back on re-announcement, EA pledged full HD support on our favourite home console, and it looks like that hasn't changed, however it also mentioned doing something cool with the extra space Blu-Ray provides. Well now our awesome source over at EA has also decided to let us in on some more details about what exactly these cool things are.
Firstly however, the bad news. Whilst the team remains hopeful that the game might make it out before then, the projected release date for Red Alert 3 on PS3 is sometime in October 2009, nearly a whole year after the original release. But fear not, it will surely be worth the wait. On top of some minor control changes from the 360 version, and the previously mentioned 1080p resolution, the PS3 version should also feature the content from the currently PC exclusive Uprising expansion pack. The game will also feature the extra maps from the special edition and there's the possibility that the Blu-Ray disk will be filled with all the behind-the-scenes stuff from the bonus DVD that came with that release, although that hasn't been decided. But I've left the best until last by far - the team also plan to include mouse and keyboard support. YES!
So, providing EA doesn't just cancel it again, we should be seeing the best version of Command & Conquer Red Alert 3 on the PlayStation 3 this autumn. Kickass.
Sunday, 11 January 2009
Through The Looking Glass (A Mirrors Edge Review)
I'd be the first one to admit that I am too critical when it comes to words. I don't mean I hate words, I mean that when it comes to writing about anything at all, all the compliments and nice thoughts I had penned for it just evaporate in a mist of 'this-could've-been-better'ness. Which upsets me, because I know that I just won't be able to give the right kind of praise for Mirror's Edge that I know it deserves.
Now just let me compose myself since I just realised I said something so nice about an EA product. What am I turning into.
I will begin where most begin, and that being the synopsis of the game. You are Faith, a runner, delivering top secret messages and files to those who hire you, avoiding the ever watchful eye of the government who has opted to mould the world into a utopia at the sake of it's citizens' freedom. While a utopian setting doesn't sound nearly as interesting to most of you as perhaps Fallout 3's grey land of grey, it works out in the end gameplay-wise (and you hard-of-sight people who can't differentiate between a slate-grey rock and a charcoal grey house also benefit.)
As for graphics, it's pretty much spotless. And I don't mean just the cleanliness of it; the designs of buildings and architecture in general is flawless, and the use of stark, powerful primary colours don't seem out of place or forced, no, in fact they add more believability to it (there are even paint cans lying next to big red objects, how awesome is that?). If there was one game this year that clearly had love and care put into it's design, it's Mirrors Edge.
Gameplay is pretty much virtual parkour, but instead of looking cool-doing-gnarly-tricks as an incentive, keeping your life is the reason you roll, slide, jump, climb, and fall. There's never been a game using a first-person view in this way, so it's hard to compare it to another. But honestly? It really is like being in the eyes of someone who's running over buildings, and kicking the asses of lotsa Blues. It can be exhilarating; keeping just ahead of the Runner-hunters, sliding at break neck speeds down the side of a building, it really gets the adrenaline going, but on the same side of a different coin, it can be scary as well; free falling hundreds of metres to your dark and crunchy death, failing that jump and not knowing whether you'll make the next ledge, and even running headlong into a group of hostiles can get the ol' ticker pumping. But hey, if that's what EA/DICE was going for, bravo to them.
You're going to hate me, but a couple of niggles have popped into my head already. I will say them now before angry mobs with fire knock down my door. First off, AI. It's not a big niggle (Can you get big niggles? Biggles?) seeing as you don't spend a lot of time interacting with them, just stealing their guns or punching their lights out, but they're clearly not the brightest bunch.
Let's say you're in a firefight. You're almost dead, so you retreat behind a nearby pillar and regain your womanly composure. Not once does the enemy think to actually walk to other side of the pillar, and shoot at you from there. No, these are gentlemanly enemies, and are quite content with waiting for you before you continue your little feud.
Secondly, but most vitally, there's the slightly off physics. It works in favour of gameplay, sure, but that doesn't mean it's right. There's the landing on things from extreme heights and surviving (albeit these things are always red things, which leads me to believe that red things are made of some otherworldly spongy matter that actually defies our puny laws of physics) there's also the complete ignoring of friction (the amount of times I've slid down a pole or ladder must've burnt clean through my gloves and those fantastically manicured hands) and finally, where's the gravity? Even a gifted athlete could not run along walls like that, or wall-jump twice, or even make those insane jumps that she does.
But again, minor niggles. These should hardly affect your choice when you buy the game. Instead you should ask yourself; "Do I have perfect eyesight? Would I be permanently damage them with insanely bright colours?" "Do I get motion sickness when I run in real life?*" and most importantly "Do I care about a story?". If you answered 'No' to all the above, by golly this game is for YOU.
-AW
*For those people out there who actually do get motion sickness...seriously? Do you? Jeez.
Weekend Roundup XIII
Well what a week it has been. Between Macworld, the Consumer Electronics Show, and the normal gaming news, my RSS reader has been bursting at the seams.
Now first and foremost, the most exciting thing this week was the public beta release of Windows 7. Whilst I shall likely be talking more about the beta this week, there are a few things I do want to say here. The first thing that came to my attention was the sheer speed. Both the install (which took altogether about 12 minutes) and the actual running of the system are fantastically fast. Microsoft has concentrated on performance in this release, particularly on laptops, netbooks and lower-specification computers, and the internet says 7 not only runs faster than Vista, but also XP on netbooks in particular. I hope to grab myself a Dell Mini 9 at some point in the first half of this year, so I shall give my impressions then. The second best thing is the new ‘Libraries’ feature. Originally planned to be in Vista a long way back, it means that rather than physical destinations on the disk such as My Documents or My Music, all the relevant files from anywhere on your PC are sorted into virtual folders for documents, music, video and pictures. I’m hoping to have a little video tour of the new features in 7 up in the week, but to hold you over, here’s a lovely shiny screenshot:
Anyway, to gaming stuffs. Surprisingly, one of the coolest things this week came from a PSP game – the upcoming Resistance Retribution. I’m a big fan of the original PS3 game, and Retribution stays a lot closer to that styling and gameplay than to Resistance 2’s over-the-top-ness. ThreeSpeech grabbed some new screenshots from the ‘infected’ mode of the game (enabled by connecting the game to R2, enabling regenerating health, new weapons and more), and the PlayStation.Blog also have new details and the following trailer:
The other new content I wanted to talk about was the latest additions to the Burnout Paradise DLC offerings. In Springtime, Criterion will be adding some paid downloadable content to the game in the shape of four ‘legendary cars’: the Back to the Future-inspired 88 Special, the Ghostbusters-inspired Manhattan Spirit, the Nightrider-inspired Carson Nighthawk, and the Calvary Bootlegger, which is based on the General Lee from The Dukes of Hazzard. More details here.
Elsewhere on the internet this week:
- Gorgeous new inFamous videos.
- A new video that tops Rick Astley.
- Home got the Red Bull Air Race (and more if you’re in the US)…
- …and EA announced their own Sports Space.
- Uno is coming to PSP and PS3.
- The impossible trophies for SOCOM got released in 1.30, and the leaderboards begin again from scratch.
Anyway, we’ve all managed to get some gaming in as well this week. Myself and Aquatic had great fun running through the MGS content for LittleBigPlanet, mostly because we couldn’t get Mercenaries 2’s online co-op to work. I also put a bit of time in with Savage Moon – doing surprisingly well, and Mirror’s Edge – getting nowhere, and Aquatic completed Bioshock. Seriously, he’s a game-completing machine. And he’s catching up on me with trophies, bastard. Armadillo has been switching between World at War and Smackdown, with a bit of World of Goo thrown in for good measure, and Fryingpan has been playing a whole bunch of shit.
Next week on the blog looks like a winner too, with lots going on, and hopefully (fingers-crossed) some exclusive content! Check back throughout the week, you lovely people. Toodles!