Showing posts with label killzone 2. Show all posts
Showing posts with label killzone 2. Show all posts

Thursday, 22 January 2009

Signed, Sealed And Dated


So it falls upon me to divulge a bunch of new dates for multiple games, packs, and so on. Thankfully this was a great week for finding out some high profile release dates, as well as some that people have been itching to get their hands on. But we might as well as start off with the release we've got the most deets on; Tomb Raider: Underworld for the PS2.

Europe

UK, Italy, BeNeLux - 23rd January
Scandinavia - 26th January
France, Germany, Spain - 30th January

US

Everywhere - Early March (we'll update you guys when we know more.)

But that's not where all this Tomb Raidery goodness stops, oh no, we've got something more. You know the two new chapters that's coming up for the Xbox 360 as DLC, Beneath the Ashes and Lara's Shadow? Well, here's a sneak preview of what they're working on, deduce from it what you will!


The release date for the first chapter, Beneath the Ashes is February 10th, and alongside it comes six new outfits and 125 points worth of achievements. The next chapter, Lara's Shadow, will come a month later on March 10th. Warning: both will bring new awesome places to raid, (possibly tombs.)

Now as you may have known, other dates have cropped up over the Internet, but here's the ones that we'll be keeping our eye on (coz they're for Europe!).

Flower (PSN) - February 12th 2009
[Edit (Octopus)] Nobi Nobi Boy - February 19th 2009
Killzone 2 (PS3) - February 27th 2009
Red Alert (PS3) - March 2009
Fat Princess (PSN) - March 2009
I Am Alive (PS3) - April 2009

Jeez. I'm going to love the next two months.

-AW

Tuesday, 20 January 2009

Written Journalism Still Exists

Octopus with another of our brief summaries of the latest issue of the UK Official PlayStation Magazine, coming round every four weeks like a mildly interesting menstrual cycle.

The cover story this month is the review of Killzone 2, which recieved a wonderful 9. Say what you want about the honesty of an official platform magazine reviewing a key exclusive, but their review hyped me up possibly more that I already was - now I'm foaming even more at the mouth! Features in this issue of the mag include a rumour-mongering look at this year's secret games including Assassin's Creed 2, COD: MW2 and the new Team Ico game; a couple of new details on Uncharted 2 (Elena is back); an interview with Kaz Hirai; a peek at this year's upcoming awesome games; and the top ten games of 2008 according to a reader poll. The list is as follows: Dead Space, Bioshock, Resistance 2, Mirror's Edge, Burnout Paradise, COD: WaW, Fallout 3, GTAIV, LBP and good old MGS4 coming top.

The rumour machine (obviously the best feature) reads as follows: EA is to hold an auction that will be open to every player in the NFL for the chance to be Madden 2010's cover star (thought there was a supposed curse on that?); developers are already working on games for PSP2, which is tentatively scheduled for release in 2010 (heard this one elsewhere too, but why are MotorStorm and LBP not then PSP2 launch games?); Tetsuya Mizuguchi is looking to make a sequel to Rez, the rights for which are currently owned by Sega (yes please); Square Enix will unveil a 'different from Final Fantasy' MMO at E3 (wahey?); a PSP version of brilliant off-road racer Motorstorm is in the works and may be released before the end of 2009 (yep); despite the fact that FEAR 2 isn't even out yet, Monolith is already working on FEAR 3 (unsurprising, bad economy is leading developers and publishers into focusing more on sequels and established franchises); and Indiana Jones and Batman weren't the last film favourites to be tuned into blocks - Lego Harry Potter is on the way (I was pretty sure they denied this?).

Previews are of new racer Fuel (awesome), FEAR 2: Project Origin (not scary), Gostbusters (disappointing), and Supercar Challenge (super), and even Hydrophobia makes a tiny appearance, stuck to a March release date. Besides Killzone 2, reviews include Skate 2 (8), Patapon 2 (8), Savage Moon (7), LOTR Conquest (5), NPPL Champtionship Paintball 2009 (only 4), Madagascar 2 (3), Bolt (6), Way of the Samurai (6), History Civil War: Secret Missions (3), Age of Booty (6) and Naruto: Ultimate Ninja Storm (5). There are also online reviews of PES09 (5), FIFA09 (9) and COD: WaW (8). Oh and next issue is going to have an exclusive Resi 5 review.

PlayStation Official Magazine UK Issue 28 (February 2009) should on shop shelves today, and already in subscribers hands, and has a menacing looking Helghast soldier on the front.

Thursday, 15 January 2009

Unexclusive: LBP Killzone 2 Pack

Okay so we have no inside information on this one, but seriously, we've already seen the actual costumes way back - surely they would've been released already if they weren't being held back for either a costume pack, level pack or both to coincide with the game's release this February.

Please be true!

Tuesday, 13 January 2009

Upcoming Releases

A break from our regular intelligent reportage to inform you, as we occassionally do, of some actual news. A whole bunch of release dates for upcoming network and disk PS3 games have found their way on to the wonderful creation known as the internet lately. Vamoose:
  • SOCOM: Confrontation (PSN) - February 5th (the disk and headset bundle should be out on the 6th)
  • Flower (PSN) - February 19th
  • Patapon 2 (PSP) - February 19th (that's for download, the disk should be out on the 20th)
  • Killzone 2 (PS3) - February 27th
  • Resistance Retribution (PSP) - March 12th (again, the download, disk should be the 13th)

Looks like it's gonna be a good spring, and there's still Fat Princess and Ragdoll Kung-Fu to be dated for release.

Right, time to find some money.

Sunday, 23 November 2008

Eurogamer Expo: Killzone 2

It's time for my final hands-on from the Eurogamer Expo, and I have most definitely saved the best until last. Sure, Mirror's Edge and EndWar are trying new things, but for sure awesomeness, I turned to the two massive screens set up for Killzone 2. You can say what you want about E305's "target footage" or the obscene amounts of money being spent on the game's development, but when you finally get a controller in your hands to play the game, all of this slips away.

Having queued for a good half hour (I say queued, it was more just a mass of people waiting in a completely incoherent manner), myself and the Wanderer perched ourselves on the stools in front of the 42" screen, and surrounded by Dolby's latest surround sound speakers (bizarrely, the Dolby rep quizzing those waiting was actually asking about PC sound). The first thing that strikes you about Killzone 2 is, depending on who you ask, how good the graphics look, or how grey those graphics are.


I kid, I kid - Killzone 2 is a beautiful game. From the way the scenery sways in the storms in the skies of Helghan, to the ominous glowing orange eyes of the Helghast themselves, it really makes you take a breath. Any recent video you might have seen? It looks exactly like that, and maybe a little better. And the grey and dull colours of the surroundings, the subject of much debate, is really explained by playing the game yourself. Comrades and other ISA units (tanks etc) have slight blue tints and lights on them, but the main colour in the game is orange: the eyes of the Helghast and the awesome blood spatters on your screen when you take damage being prime examples. But its clear that Guerrilla Games have taken the criticism on board; there's gorgeous orange (and sometimes inexplicable) lens flare as well as just more subtle hints of colour all around. The actual design of Helghan is something also massively improved over the original video, and the planet really has a unique character: industrial, but with elements of steampunk and even a little art deco, perhaps inspired by Bioshock.

But the graphics are something you can see on video - the main thing I want to talk about here is how the game plays. The answer? Really well. I've never played Call of Duty 4, so can't make comparisons there, but the guns feel like they have real weight behind them - your character clunks around with the weight of their packs and guns (as do the Helghast), and the weapons themselves chuck back with quite a bit of force. This is likely assisted in part by the DualShock we were playing with, but also by the game's incredible sound. Each shot sounds great, something quite hard to describe using text, and the game uses an evolved version of Home's location-based sound to give a realistic sense of sound depending on how close or far away you are to nearby gunfights.


I guess I should address the one other down-point that other previews of Killzone 2 have brought up: that the enemies take too many shots to kill, giving an illusion of weak guns. Whilst the guns are in fact very powerful, yes, the Helghast do take a lock of shots to go down. And anyone writing this as a negative in previews has evidently never played the original game. In Killzone on PS2, the Helghast could be real bastards at some times, taking a couple of shotgun bullets even to go down, and this was something that actually made me love the game, that you really had a sense of "these invader guys are actually pretty good". Yes, 2 takes place on the Helghast homeworld and that sense is now of "these guys really don't want to be beaten", but the strength of the Helghast force is still there, and I love that.

As a massive fan of the original game, I am really hyped for Killzone 2, and hopefully it'll live up to those expectations when it launches in February.