Showing posts with label resident evil. Show all posts
Showing posts with label resident evil. Show all posts

Sunday, 7 December 2008

Eurogamer Expo: Resident Evil 5

And here is my final full hands-on review-esque bit of writing: Resident Evil 5. Unlike all the previous hands-on, this one was completely in Japanese. Add on top of that the fact it was the 360 version, and you can imagine how frustrating it was trying to understand what the hell was going on when the controls menu popped up. It was like playing Qu'ran: The Videogame. Thankfully my previous experience with Resi 4 and the Xbox control scheme slowly helped me grasp how to move forward, and I was on my way to zombie organ paradise.

So, gameplay. Ever played Resident Evil 4? There's the gameplay right there. Won't go into it in detail because you could easily read a review of how Resi 4 plays and get exactly the same impression. There was an added gunner mode, but this was hardly different and found myself defecting back to the 'traditional' controls of it's predecessor.

Both graphics and sound were without fault, though you could see how models, textures and sound effects had been re-used since the last game, just mix 'n' matched with each other to stay fresh. Not a problem though, since these were done perfectly in Resi 4!

Finally comes the fun. I don't understand many other people's experiences with Resident Evil 4; they didn't get scared, they weren't tense, and it was just another action game for them. Whether it's me being a wuss or my deep fear for zombies coming into play, but I found Resident Evil 4 damn scary at times. Maybe not horror scary or jump-out-of-my-seat scary, but scary in a "oh shit it's right behind me I gotta find some ammo before it tongue-rapes me in the ears" or something like that. Resident Evil 5 keeps this same scare factor and amplifies it; there are more enemies, more guns, and much less darkness. And hey, scary = fun.

The Resi 5 demo confirmed to me what I have been told countless times. And that is Resident Evil 5 is practically next-gen Resident Evil 4 with shit loads of polish.

And you know what? Bring it on.

-AW

Friday, 8 February 2008

I Wasn't Always A Gamer. I Had Friends.

To say my initiation into gaming was a smooth and glorious one would be much too flattering. In fact, my first real taste of gaming was probably nothing more to me than another pass-time in between creating Lego fortresses and riding my dog around the house. I had no idea how such a thing would engulf my life so profoundly.

It's hard for me to pinpoint the first experience I had with video games. Partly due to the fact that it was most likely when I was about 7, and partly due to the fact it's so late at night that the words on this screen have to be appearing by magic since my brain sure isn't doing this. So I'll just start reeling off early memories of "My First Games" and we'll see what we make of it.

The first thing that springs to mind is the Aladdin game on the PC, for Windows 90...-something. You played as Aladdin, surprise-surprise, in a side-scrolling...action-adventure game, where you had to fight enemies...and I'm pretty sure collect some kind of jewel...?

(When in doubt, Google it.)

"Disney's Aladdin is a video game based on the 1992 motion picture of the same name, released in the 16-bit era. The game mostly involves killing enemies with basic swordplay and jumping across ledges. Several levels were very different, including one level where Aladdin must escape from the Cave of Wonders on Carpet."

Paraphrasing this just a tad, I remember now that it really just involved jumping over rooftops in Agrabah, chucking apples at some slightly effeminate guards with very oddly shaven beards.

But I loved it though. 7 year olds must've been a very easy target market, considering I can remember spending months playing that game, (commonly not getting past the first level but shuttup) and not getting bored of it. And then I remember how many times it crashed because our computer could not handle the obvious intense graphics that Disney's Aladdin had to offer.

The second main event in my 'vie de jeux' I've kind of already touched on. It was the first time I experienced a Resi game. I say experienced because it wasn't me playing it at all, it was some friend of a relative or whatever, and there's no way my parents would let me within a metre of the controller. Regardless, I still got to watch what ensued on the screen.

And let me tell you now, the soul despairingly terrifying ordeal of watching low resolution characters get ripped apart, polygon by blood-splattered polygon will stay with me for the rest of my life. Up until counseling becomes an option at least.

I'm not sure, but I think this little event not only stopped me from playing a Resi game for years, but hindered my entire gaming experience. If only for a week or two. By the time my mind wandered back to games after my haunting, I had reached an age where my voice would be heard by my parents, and gaming for myself became an option.

At this point, we had a lot of gaming 'devices', none of which I had gotten into. To name a few (or all) we had a Sega Megadrive, Gameboy Classic (x3), Gameboy Colour (x2), Gameboy Pocket (x3) and a Playstation. Besides indulging in my brothers multiplaying needs, I really didn't see the draw to games. At least, I assume I thought this, but I probably wasn't smart enough at that time to figure out how to turn on most of these confounded contraptions.

This all changed however, when I got a Nintendo 64. My god, I swear that was god's gift to gamers everywhere. Not only did it have the best library of games ever conceived, but it had Zelda. ZELDA. I know we hear a lot about how this series was "the best evar" but just speaking for myself, IT WAS THE BEST SERIES EVAR.

And it all really started with Ocarina of Time. I'll spare going into detail and doing a whole review on it (I've learnt my lesson), I'll just say that I get goosebumps thinking about the time I had with that game. I would trade almost anything I have now to get that feeling of pure bliss, and wonder and utter perplexity that I had when I explored every nook and cranny, every new adventure that game had to offer. I thought nothing could best it. It was impossible. And then Majora's Mask came along. Needless to say, I loved this game even more. Many of you might disagree, but I found this game bigger, better, and prettier than it's prequel and more deserving of praise than OoT.

And it was pretty much "downhill" from here. I bought copious numbers of games for the the N64 and Gameboy, catching up on the years that I should have spent gaming, which I actually spent socializing with friends and playing with imaginary animals and things far less constructive.

I bought every Nintendo console from then on and I bought and all of the flagship games for each system. I became an avid Ninty fanboy after my first stint with Zelda, and it continued from then on, and I'm proud to say I'm still one today.

There's a part of me that would really like to have gone into more depth about all my past experiences with games. Heck, you may find me reviewing games from now that were on systems like the N64 or the Gamecube, since I know of so many gems that are overlooked, it's not even funny.

Next post we will see the introduction of a new feature, which I hope will give me a cause to expand upon more games from the past which I loved, but don't get your hopes up.

Yeah, I know the quality of writing sucked in this. You try acting coherent and suave at midnight.
-Aquatic Wanderer

Sunday, 27 January 2008

A Little Bit Of Rotting Text

Afternoon potential readers. I'm the other one in this caustic pair, also known as Aquatic Wanderer.

Oh, and before you start driving yourself mad trying to piece together our identities through our odd internet aliases, let me assure you that neither I nor Octopus live underwater, and that these names are completely devoid of any factual information.

Although he has been known to glow from time to time.

Since my partner in literary crime has already introduced us both, I will spend little time doing the same. It is true we are both students, and yes, we are also geeks. Two important facts you have to keep in mind when reading through all this inane dribble.

Since the formalities are quite over, I though I might as well get on with the meat of this post. Y'see, not only are we geeks, but we are gaming geeks. I'd even be bold enough to say that we are both avid about games. So much so that when talking about games in such fervour, any passer by could easily determine our gaming roots and pin us down in the 'geek' genre.

Which is why I'd now like to dedicate a few paragraphs reviewing a game that I've recently played, Resident Evil: The Umbrella Chronicles. And I think, because of this quiet interest, (read: obsession) it would not be unwise to assume that this feature will become commonplace in this blog.

I've been a big Resident Evil fan ever since it's original debut in '96. I was only a young scamp back then (for the sake of anonymity, let's say I was 42) but I knew there was something great about the series, despite cowering behind the chair at every blood drenched groan. And ever since then I've had the privilege to watch the franchise grow into what it is today.
And so when I found that Capcom was releasing an arcade style shooter encompassing a vast majority of the Resident Evil time line, I was positively giddy.

The game starts off at the beginning of Resi 0 (or more commonly known as 'the one with the train') going through Resi 1 and Resi 3, ending with a brand new chapter, one year before the events of Resi 4. Considering the game doesn't really have much of a new storyline in itself, it's hard to mark it up for originality, but I love the whole zombie virus outbreak scenario no matter how it's portrayed, so Umbrella Chronicles could have the Tweenies fighting off hordes of the undead in Tellytubby land and I wouldn't care.

So, let's get onto the gameplay. True to the arcade shooter genre, Umbrella Chronicles (or as some have affectionately named it, 'Umbrelly Chronies') is an on-rails, infinite ammo, shoot-em-up at it's core. Thankfully Capcom went a bit further than this and didn't go all Time Crisis on us and instead added a little bit of depth.

A variety of guns can be picked up throughout the course of each level, and with the use of points, you can upgrade these weapons to a certain point, making your zombie infestation worries dwindle away slightly faster. These points are gained by achieving god-like scores in the main storyline by killing more enemies, completing the level faster, getting more files, obtaining more critical hits and
destroying more objects. Hang on a minute. Okay, fine, I understand the first 4 criteria, but destroying more objects? Why would a game where you're supposed to be worried about surviving the onslaught of festering corpses punish you when you don't shoot every lamp to pieces?

To someone who hasn't played the game, it doesn't sound that bad, but it gets to a point where you need to conserve your grenades, not to increase your kill count, but to more effectively destroy every piece of furniture in the god forsaken room. Every new door effectively leads to more lights to shoot out, more chandeliers to obliterate and countless paintings to puncture. Enemies just become an obstacle in your path of defacing the surrounding scenery.
I admit, a great game for all you vandals out there who want to be rewarded for your wanton destruction but for the goody-goody inside me, well, let's just say it irked me a little.

Other than that little bother, the large majority of the gameplay was thankfully great fun. Zombies torso's could be showered with led before succumbing to death (re-death?) but that perfectly placed shot on the head would lead to a very satisfying melon-like splatter. Environments ranged from creepily dark train-stations to large medical facilities, each requiring it's own style of gameplay. Bosses were true to the Resident Evil franchise and were designed greatly. And this isn't even factoring in the experience of multiplayer (in this case, the presence of another player really does double the fun). The zombie fanatic part of me could go on. But let's not.

And then we come to the controls. I decided first on to omit the use of the lightgun, for the sole reason that I looked wrong in every sense of the word. The 'classic' Wiimote/Nunchuk did just fine for me, and I'm sure I'm not the only one.

First there's the aiming. My immediate woe was that I found that my previously honed skills of achieving headshots meant nothing to this game. At first the cursor seemed to be about half a second behind me. It was as if you were out in the shops and your child would rather not be there, but you've attached him to a rope that meant he would eventually go wherever you go, but from time to time he likes to swing about a bit and throw a temper tantrum. After a while though, you begin to ignore the child (as I'm sure happens in most families) and get used to the slightly drunken movements of the crosshair.

The control stick can be used to slightly extend your field of vision in any direction, which is a nice plus when you're trying to kill all the zombies, or more likely; shoot out this one pesky light in the distance that's moved out of the vision of your frickin' screen.

And finally we come to graphics. Considering it was a Wii game, I had allowed myself to believe way before I even played the game, that I would not be, as you kids call it nowadays, wowed. But contrary to previous conceptions, I was. Not in a Super Mario Galaxy way, let alone a Crysis way, but in a Resident Evil kind of way. By this I mean, there weren't just no jaggies, but the lighting was perfect for the survival horror atmosphere, and the character models and enemies were surprisingly believable. And trust me, at the pace the game moved sometimes, you had enough time to admire the un-Wii-like looks.

Overall, I love the game. It's a great homage to Resident Evil, even though it isn't true to the ammo placement, amount of enemies, or pacing. Buy it, and if you don't enjoy it, at least you've had some practice for inevitable zombie apocalypse thats due any day now.

Well, that should be it, for today at least. Perhaps I should've been more accurate when I said "a few paragraphs". I didn't mean to ramble on as much as that (unfortunately I have a lot more to say) but if you got through it all, go on you. Maybe you won't get eaten.

And for the record, iPod's are gay.
-Aquatic Wanderer